Link to Dissertation

When you think of my work it could be possible that you think about taboos, this is actually one of the reasons I chose to proceed with this project. With input from a visiting tutor at the college Kim Pace we discussed that it could be in my interest to do something a little more Dearing. Over the summer I had made the decision I want to do something to do with this in both my dissertation and my Final Major project, a decision I am now pleased that I took. I understand that I could be quite a strange concept to some but I believe that making an attempt at something harder is more than performing as expected.

Game Brief

I have however now managed to complete my introductory brief to the game, far more precise that my previous post I have refined the story and am now making good headway into my research.

I have also managed to select a title which I feel suits the game theme. I chose to name the project ‘lies beneath’ as a sort of pun on the physical characteristics and story of the game. Lies: referring to the cover-up of the Fuhrers death. And beneath, relating to the physical position of the bunker.

Brief

Based in Berlin Germany, or should I say underneath, this game is set 30 years after the Second World War in the bunker where the historic but controversial death of Germany’s Fuhrer Adolf Hitler was said to have take place. Instead though was actually a mere cover-up that the allies simply had to implement as propaganda to prevent widespread panic that he could still be alive as he was never actually found. The whole game is based on a secret undiscovered bunker network beneath the streets of Berlin where the Fuhrer was still in hiding a full 30 years after the war had ended, and continuing to house a whole organisation unknown to the world. The player’s point of view will be from Special Forces Military Agent in the 1980’s that through the worlds governments has been ordered to be sent down into this world to shut it down without anyone above having ever known of its existence, since a full military operation would be a public humiliation to the allies and would unearth there lie. The bunker was discovered after clues had been slowly collected by detectives over the 30 year period between the infiltration and the end of the War.

Learning Agreement

So far this week I have been working on my learning agreement for this next year’s work. Due to the scale and structure that I shall be working I have considered this to be an important part and have focus more than normal on the Learning agreement and its content. It is crucial that I structure my time correctly, and attempt to foresee any things that could happen over the next few months. I will not be able to recreate this document so with that in mind I will be dedicating as much time as possible to this to refine it.

Mind map – Research focus

I have devised a second mind map showing a clearer breakdown of my research focus. It shows everything that I would need to consider, if I were to make the game. As you can see it contains a lot more detail than the first and some of the branches are coherent with other sections, but to keep it clear I left them separated.

Mind Map

Here I have attempted to map the structure of FMPA1, showing the criteria and how I hope to link it all together.



The main focus of the mind map was to identify research areas and ways in which I can obtain material. Although very basic I felt it was important to lay down some paths through which I can proceed in a logical fashion. I will now create a second map with more focus on research areas.

Vague idea

After talks with the tutors I am comfortable for the idea that I shall be focusing on.

My idea will be based around the end of World War 2, but the actual time period in which you will be playing will be the 1970-80’s. Infiltrating a secret facility that has been functioning since the end of the war, you as the player will be acting as the infiltrator and it is your mission to shut it down and discover what has been happening over the past 30 years. I will need to produce a game brief to summarise the game theme in a more precise fashion with regard to the story and base line. I hope to produce this and post it within the next few days.

Key words

Just a quick few key word for inspiration, when developing the game idea.

Undercover, Secretive
Shock, darkness (physically)
Combining of two cultures, Confusion
Surreal idea, Original
Questionable topic, Taboos
Compelling, Intriguing